There is apparently a limit to the amount of Credits (in-game currency) that a player can earn daily from the Star Wars: Battlefront II Arcade mode.
Based on reports, players may only complete five challenges on a daily basis before having to wait until the timer runs out. It should be noted that the cap is for just the specific mode and does not affect the other multiplayer modes accompanying the highly anticipated sequel.
The aspect was discovered last month following the conclusion of the beta events, but is now being highlighted once again by various publications as the reviews start coming in.
The worst part of the game is this: You are limited on credits earned in Arcade mode. “More credits available in 14 hours” pic.twitter.com/8NOTvby2hl
— Andrew Reiner (@Andrew_Reiner) November 13, 2017
The game is already being blasted by the community for a pay-to-win progression system that promotes microtransactions. In that light, the daily cap on the Star Wars: Battlefront II Arcade mode seemingly pushes players to purchase Crates (loot boxes) with real-world currency. However, there are two things that should be noted in this regard. Firstly, there are other means through which to earn Credits in the game. Secondly, the Arcade mode pits players against AI. Anyone wanting to invest time into grinding would be better off in the multiplayer mode instead.
Earlier today, DICE confirmed that it has decided to reduce the pricing of playable heroes in the game. Luke Skywalker and Darth Vader will now be available for 15,000 Credits; Emperor Palpatine, Chewbacca, and Leia Organa for 10,000 Credits; and Iden Versio for 5,000 Credits.
Star Wars: Battlefront II is scheduled to release on November 17 for PlayStation 4, Xbox One, and PC.