“Games as Services” are hurting the way we game due shady and greedy implementation of microtransactions. Shadow of War, FIFA, Need for Speed, and Star Wars Battlefront 2 have been designed to promote in-game purchases. Companies are moving closer to “games as services” model.
One of the leading publishers to go this route is EA and while it may be the worse company in the United States right now, the kind of games it produces are going to be honored at this year’s The Video Games Awards. According to Geoff Keighley, this is being done in order to be “more reflective of games being ongoing services instead of one-time releases.”
The model makes more sense for annual franchises like Call of Duty. Releasing a new game every year isn’t as beneficial for the publisher than releasing an ever-evolving game. But the term isn’t as negative as some may think, “games as services” model isn’t implemented the way it should be; and definitely not it full paid $60 games. You can charge for the content you add in the future but locking content behind that is already in the game is unfair, immoral, greedy, and the main problem with “games as services.”
According to Randy Pitchford from Gearbox, he does not endorse “games as service” in his studio. In fact, he is an advocate of “games as a hobby.”
Gamers aren’t interested in services, we’re interested in fun. Sometimes a service is a necessary piece of scaffolding for some types of games, but it isn’t the goal – it’s a tool. At Gearbox, I advocate GaaH – “Games as a Hobby” – as our label for the idea.
Do you support “games as services? Let us know what you think in the comments below.