The unfortunate pay-to-win controversy surrounding Star Wars: Battlefront II is still alive and appears to be far from subsiding.
Electronic Arts (EA) previously promised that post-release content support for the highly anticipated sequel will be free. This means that the community will have the option to earn Credits (in-game currency) by simply playing and spending them in the end for core content such as upcoming new playable characters.
Posting on Reddit on the weekend, one player analyzed the progression system to roughly calculate that it is going to take an extensive amount of time to unlock the upcoming post-release content.
In the case of playable characters, players will have to spend around 40 hours in game-time in order to unlock Luke Skywalker or Darth Vader. This is based on the current pricing, which a recent leak claimed will be hiked for future characters. The community will essentially have to invest even more hours to the game for the supposed free content, or cave in to purchase Crystals (real-world currency) and surrender to microtransactions.
“At the current price of 60,000 credits it will take you 40 hours of gameplay time to earn the right to unlock one hero or villain,” the numbers claim. “That means 40 hours of saving each and every credit, no buying any crates at all, so no bonus credits from getting duplicates in crates.”
Everyone is naturally fuming with anger for having to pay more on top of the retail price to access the complete game. In its defence, the publisher explained that the system is designed to “provide players with a sense of pride and accomplishment for unlocking different heroes” in Star Wars: Battlefront II. The current statements make it clear that changes to the currency and pricing are unlikely, and may potentially worsen with time.
Star Wars: Battlefront II is scheduled to release on November 17 for PlayStation 4, Xbox One, and PC.