EA’s Reply to Star Wars Battlefront 2 Loot Boxes and Grinding is the Worst in History

By   /   Nov 13, 2017
Star Wars Battlefront 2 Loot Boxes

Star Wars Battlefront 2 developer and publisher EA has been under fire for the crazy microtransaction model. It is a major grind, worse than Shadow of War, designed to promote in-game spending. Players will have to buy credits in order to unlock heroes or face at least a 40 hours grind.

After getting bashed by fuming fans EA’s representative took to Reddit and defended the loot boxes by saying that the “intent is to provide players with a sense of pride and accomplishment for unlocking different heroes” in the game.

This added fuel to the fire and that thread threat erupted, making this explanation the most downvoted comments in Reddit history. At the time of this writing, the comment has 133K downvotes. EA has the same currency tied to loot boxes and Heroes. You can spend two days playing to unlock a single hero or swipe your credit card to unlock anything you want.

Players are having a hard time seeing the “sense of accomplishment in this.” EA is using this model for items that come in the game we just paid $60 and $80 for. The prices will be even more egregious when the “Free” DLC comes along.

The so-called “free” post-release content support promised for the highly anticipated sequel will still require players to spend Credits (in-game currency) for access. In addition, a recent leak claimed that the prices will be much higher and the system is designed to promote microtransactions in order to skip extensive grinding.

Would you support Star Wars Battlefront 2 Loot Boxes by spending money? Do you think it is time to stop corporate practices like these that ruin great IPs? Share what you think in the comments below.

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