World of Warcraft is being adjusted to feature the recently introduced level scaling system across the entirety of its expansive plains, Blizzard announced at BlizzCon 2017.
The developer has traditionally split different zones based on level requirements, meaning that players must first enter lower leveled zones to gear up before venturing into higher leveled ones with more threatening enemies.
Legion, the last expansion pack, changed this gameplay element by allowing level scaling for all of its zones. This helped players to still be relevant regardless of what zone they chose to enter. Whatever level the characters have, the zone matches in accordance for balance.
This level scaling system was greatly appreciated by the community. In light of the positive feedback, Blizzard has decided to make sure that every single zone in World of Warcraft will support the same level scaling mechanics. However, there will be a maximum level cap to ensure that high-level players are still able to effortlessly breeze through low-level zones.
In addition, Blizzard is combining content from different expansion packs through the same level scaling system. For example, The Burning Crusade and Wrath of the Lich King will range from level 60 to 80. This means that players can hop back and forth between the two expansion packs as they will. Similarly, Cataclysm and Mists of Pandaria will scale from level 80 to 90. This change will apply to dungeons and rewards as well.
Blizzard calls the new change to the leveling system as “flexible expansion order” for World of Warcraft. It is slated to be implemented with the release of patch 7.3.5, alongside the removal of Player-versus-Player (PvP) servers from the game.
Battle for Azeroth, the upcoming new expansion pack, is slated for a release next year but the beta servers will go online very soon. Like always, Blizzard will be increasing the level cap to 120 and also offer a purchasable level boost to instantly get a character of level 110.