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World of Warcraft: Battle for Azeroth Replaces PvP Servers With Optional Switch

Battle for Azeroth will bring significant changes to the Player-versus-Player (PvP) content for World of Warcraft, Blizzard announced at BlizzCon 2017.

Despite massive updates in the past, the dueling system has remained more or less the same. According to game director Ion Hazzikostas, the next expansion pack will shake things up by completely removing dedicated PvP servers from the game.

Those who wish to prove their worth against other players must manually choose to do so from their respective capital cities. From there, they can venture out into the expansive world with others who have similarly changed their status. This way, no one will be pressured into joining specific PvP servers just to play with their friends.

To sum it up, all players in all realms will have the option to enable or disable PvP on their servers at any given time.

Take note that there will be some experience bonus for players to gain while questing with their PvP status turned on. This is an assurance so that they will not feel frustrated for having lost time when getting killed by players from other factions.

In addition, Blizzard announced Seething Shore as the first new battleground being added to World of Warcraft since Mists of Pandaria was released in 2012. It will be part of patch 7.3.5 and arrives before the new expansion pack. There are also other battlegrounds in the pipelines, along with new arenas in Tiragarde and Zuldazar.

Elsewhere, Battle for Azeroth will feature Warfronts to relive the glorious Warcraft III days. Groups of twenty players will siege fortresses by building bases, research upgrades, and pumping units on the battlefield.

Battle for Azeroth is slated for a release next year but the beta servers will go online very soon. Like always, Blizzard will be increasing the level cap to 120 and also offer a purchasable level boost to instantly get a character of level 110.