Sledgehammer Games is taking the Call of Duty franchise back to its roots with Call of Duty: WW2, which was quite surprising since the studio decided to scrap the Call of Duty Advanced Warfare sequel in favor of the upcoming title. According to the developer, Advanced Warfare sequel would not have been a good decision.
Speaking with Trusted Reviews, studio head Michael Condrey discussed why the studio decided to go for Call of Duty: WW2 instead of going for a Call of Duty Advanced Warfare sequel. According to Condrey, while developing Advanced Warfare 2 would have been a natural thing but, that wouldn’t have got fans excited.
According to Condrey, with the game having a three-year development cycle, it has become important for the studio to predict game industry trends three years prior and act according to it. “I think the most interesting and challenging part of those conversations is trying to predict where the industry is going to be in three years”.
Call of Duty: Advanced Warfare was the first game in the franchise to feature exo-suits and also featured a futuristic setting. Although the game was well received, it didn’t sit well with the fans and with Call of Duty: WW2 we are hopeful that the franchise will return to its roots.
In related news, Activision has assured that the final release of the PC version of Call of Duty: WW2 will have better Anti-Cheat/anti-Hacking Tech.
Activision admitted that the beta was riddled with hackers and cheaters and plans to use anti-cheat/hacking technology for the final release. “We take a level playing field extremely serious and will monitor and react to this as a top priority on an ongoing basis”.
Call of Duty: WW2 is a first-person action shooter developed by Sledgehammer Games and is scheduled to launch on November 3, 2017, for PC, Xbox One, and PlayStation 4.
Source: Trusted Reviews