Michael Condrey of Sledgehammer Games has given his opinion to Charlie Intel on why instead of making something like Advanced Warfare 2, that the studio made Call of Duty WW2 instead. Essentially, it was a question of feedback, and knowledge that the fanbase wouldn’t be as excited with an Advanced Warfare sequel game.
In order to get a look at this one only needs to think back to last year, when the announcement of Call of Duty: Infinite Warfare caused the trailer to become one of the most-disliked on YouTube as fans showed how tired they were that the series was going further and further into the future.
Since Call of Duty had been a game that took place exclusively in World War 2 up until Call of Duty 4: Modern Warfare released in 2007, it’s only fitting that by this point the series try to return to its roots and do something new, along with giving us a break from futuristic games. While the number of future weapons we got to use was cool, there is such a thing as the future getting old.
While Call of Duty Advanced Warfare 2 wasn’t quite as far in the future as Infinite Warfare (and also had cause for a sequel considering that the war against the Atlas Corporation was still continuing despite the death of Jonathon Irons, its founder and CEO), Condrey has said that Call of Duty fans likely wouldn’t be as excited about an Advanced Warfare 2 as they would have been about a new World War 2 game.
Considering the runaway success of EA’s Battlefield 1 game, which takes players back to the hellish trench warfare of the First World War, hopefully Sledgehammer has the right idea and we’ll be seeing Call of Duty go back to World War 2 more often, rather than getting stuck in the future. Call of Duty World War 2 comes out on Friday, November 3, for the Xbox One, Playstation 4, and PC.