Anthem Is Not A Traditional Bioware Title Due To EA’s Plans To Monetize It, Says Ex-Bioware Dev
EA has been under heavy criticism these days for shutting down Visceral Games and the inclusion of loot boxes in Star Wars Battlefront 2. It seems that the company is looking to monetize its games as much it can and a former Bioware dev says that Anthem is the prime example of EA’s monetization plans for its games.
Speaking with Waypoint, ex-BioWare developer Manveer Heir talked about EA and its plans to make more and more open-world titles to monetize them. He added that Anthem is not a traditional Bioware title it looks and feels different and that is because EA wants to monetize it as much as it can.
It’s not a traditional-looking BioWare game, right? If that’s what you’re seeing from a place like BioWare, owned by EA-a place where I worked for seven years-if that’s what you’re seeing from Visceral now closing and going to this other Vancouver studio; what it means is that the linear single-player triple-A game at EA is dead for the time being.
Also, Bioware itself has admitted that Anthem has more in common with Star Wars then Mass Effect, for which the studio is known for.
It’s in a genre we call science fantasy. Very much like Star Wars, very much like the Marvel Universe where you see a lot of amazing things happening but we don’t worry too much about why they are happening or how they’re happening; the science of it.
However, we have only seen very little of the game at this point and we can only speculate about the upcoming title, however, it won’t be like this for long as Bioware has revealed that more details will be shared in the near future.
Anthem is an action RPG in development at Bioware and will launch sometime next year for PC, Xbox One and PlayStation 4.