Skull and Boes, Ubisoft’s upcoming pirate game, will of course take place out in the open sea for the most part. However, the Skull and Bones environment needed a lot of work done on it just to make it seem right, including the wind and water we’ll be sailing on.
Ubisoft’s last game to use the ocean a great deal, Assassin’s Creed 4: Black Flag, won a great deal of praise for its environments and the wide open expanse of its environment. Skull and Bones will be more of that, with players exploring the Indian Ocean and attempting to make their fortunes as pirates.
While we haven’t seen any gameplay that takes place on land (if there is any gameplay like that), what we have seen from Skull and Bones is that the environments are amazing, with gorgeous looking waves and wind all playing a part in how you control your ship. Keeping your sails with the wind means that you can move faster, along with how many sails you currently have open.
However, there’s also how the Skull and Bones environment will react with itself. Your ship hitting a wave full-on apparently sends up huge clouds of spray, and that spray will change directions depending on which way the wind is blowing at the time. The way that the spray and droplets go after crashing up against your ship will help you to tell which way the wind is blowing, so that you can adjust accordingly.
Things like this can help you stay ahead of enemies both in terms of Skull and Bones’s single player campaign, or in the multiplayer area of the Disputed Waters.
The Skull and Bones environment will be available to see in its full glory when the game comes out in late 2018 for the Xbox One, Playstation 4, and PC.