PlayStation emulation is one of the most challenging tasks till date. Due to the fact that the Cell engine is basically one of the most unique and complex kind of a processing machine that is difficult to emulate and optimize. The team behind RPCS3 made it possible, with the code being open source. The project started in 2011 and has evolved much. They recently demonstrated their compatibility with upscaling to 4K all the way till 10K resolution. Which even though is absurd but shows the potential of the software.
The difference in upscaling to 4K and native 4K resolution is that upscaling is not equally taxing to the performance. They recently showed a demo of 720p versus 4K upscaling on PS3 games like Ni No Kuni, Demon’s Souls, Yakuza 4, Catherine and Tekken 6. The difference is incredible.
The jaggies on the edges of the object and blurred background details are silky smooth, clear and focused in the upscaled version. This changes the entire experience of the game on RPCS3, the graphics look so much more polished and appealing now and with not much difference to the hardware because of upscaling.
The RPCS3 emulator currently runs 15% of the PlayStation 3 games that’s nearly 200 titles. All or most of these games run without any major issues, provided that you own a beefy CPU because the emulator thrives of CPU’s processing power.
This means that if you own a GTX 1070 8 GB GPU with a Core i5 7400 CPU and someone else in comparison owns a GTX 1060 3 GB GPU with a Core i7 7700 Processor, the second one is going to get most of the performance, because emulation is CPU intensive.
There’s also an option in RPCS3 to enable 16x Anistrophic Filtering, that improves the clarity of all the objects even if upscaled. The texture quality becomes clear instead of the blurry-vanilla-version. Do you have a PS3 library that you would love to play as an reboot sort of experience? Make sure to try this on all your mainstream gaming PCs.