Hajime Tabata, who spearheaded the effort to make Final Fantasy 15, is a busy man. Even as he’s making a multiplayer version of the game, a mobile version, the PC version, and the virtual reality spinoff game, he has sent off a small team to start work on a next-gen Final Fantasy game.
Final Fantasy 15 was the last big Final Fantasy release in the past few years aside from the re-release of Final Fantasy 10 back in 2015. Since the last big Final Fantasy release aside from that had been the rather poorly regarded Final Fantasy 13, a good Final Fantasy game with a wide-open world to explore and likable characters made it one of the best-selling games of 2016.
The new next-gen Final Fantasy game that Tabata has sent a team off to begin will not only be available for next-generation consoles, but it will also make use of the Luminous Engine (the same engine that FF15 runs on). Along with the technical issues, however, the team will also be putting what they learned with Final Fantasy 15 to use in the new game.
For instance, the team was unable to implement the off-roading Regalia and the free driving mechanic. Along with that came the rather abrupt change from open-world to linear gameplay in the first and second halves of the game. Plus there’s the way the game’s story was presented: gamers excited about Final Fantasy 15 are likely familiar with the huge amount of concurrent media that told other parts of the game’s story, sometimes to the detriment of the plot if you missed other parts of the multimedia.
Either way, hopefully with everything that they learned from Final Fantasy 15, the next-gen Final Fantasy game that Tabata and his team are getting ready for will be even better, not just in terms of gameplay but story as well.