It is Impossible To Make Every Fan Happy With Shadow Of War, Says Game Director
Shadow Of War is just a day away from launch and since the game’s reveal and to its launch developer Monolith Productions faced criticism over microtransactions in the game, mild changes within the world of J.R.R. Tolkien, transforming Shelob from a spider to a human and more.
With so much criticism Shadow Of War team has still managed to make a fun game worthy of being a sequel to Shadow Of Mordor. According to game director Michael de Plater, the team can’t make all the fans happy with their game as there is a difference in the interpretation of fans and developers and they made the best game according to their interpretation.
Yeah, it’s really hard because I genuinely can’t imagine anything we could come up with–even if you set it as your goal–[that would] make everybody happy; I think it would be impossible. Because there are just differences of interpretation, and people are emotionally attached to different things. And people really care, including us, about these universes and IPs that they’re attached to. We just have to commit to making the best game we can within the context of our interpretation of the lore. It’s more important that a lot of people really love it, [rather] than [ensuring] that everybody thinks it’s okay.
Shadow of War publisher Warner Bros also faced quite a backlash for its Shadow Of War Forthog Orc-Slayer DLC. However, the DLC is no longer a paid DLC and is now available for free.
According to Warner Bros, the DLC is now available for free due to legal complications and confusion among the community regarding the DLC.
Also, there is a report making rounds on the internet that suggests Shadow Of War DLC Orcs are one-time use only. Meaning if players decide to start a new game, the DLC Orcs will not be available to them again.
Shadow Of War is an open-world action adventure game developed by Monolith Productions and is scheduled to launch on October 10, 2017, for PC, Xbox One and PlayStation 4.