PlayerUnknown’s Battlegrounds concurrent players have gone past 1.8 million. It crossed 1.5 recently which was considered a massive achievement. Crossing 1.8 million shows how much stress the servers of this early access game are under right now.
Players in the same party are randomly dropped with others instead of their teammates. Moreover, some members of the party are unable to load into the game until the entire squad restart the game or refresh the UI. The problems originate from the high amount of players the game is trying to accommodate. In a post on its official website, PlayerUnknown developers wrote:
We anticipated about 1 million concurrent users in the beginning of our Early Access period and that is when our lobby server was initially designed. Since the end of June, our concurrent player base saw a rapid increase so we started designing a new server architecture. However, the number of users increased faster than our development speed which resulted in more connection and server issues recently.
They explained that it is becoming extremely difficult to catch up to the rising number of players. However, they are trying their best to make sure such issues are resolved ahead of release.
It has become increasingly difficult to manage servers during peak times. To alleviate the above, our development team will prepare our servers far more in advance so that they can handle a much larger number of concurrent players. This is something that we plan to continuously improve on.
1.8 players meanPUBGs is the biggest game to ever release on Steam so managing such a big community is not an easy task for a small developer.
Hopefully, more servers will be added before release and the high number of PlayerUnknown’s Battlegrounds concurrent players won’t matter.