Shadow Of War Review Roundup – A Fun Experience At Its Core But Now Without Minor Flaws
Shadow Of War is less than a week away from launch despite the street date has been broken. Shadow Of War is one of the most anticipated games of this year and the reviews for the game have started to pour in.
So to put things into perspective we are doing a Shadow Of War review roundup so you can know what critics think of the game.
Shadow Of War Review Roundup
Game Informer – 9.5
Shadow of War fulfills the promise of its predecessor, completing a dark and violent lost tale set within the world of The Lord of the Rings. I was initially frustrated by the liberties that Monolith takes with this beloved fiction (which are plentiful), but I eventually abandoned myself to the insanity, and fell down the rabbit hole into a superb fantasy adventure. Monolith captures the thrill of power with aplomb; the way it simultaneously speaks of its dangers and corrupting potential is the real magic.
COGconnected – 94
Shadow of War improves upon its predecessor in nearly every conceivable way. The story is more engaging and full of fascinating characters, the Nemesis System has been fleshed out to feel deeper and less formulaic, and all the additions to combat and progression are more than welcome. It may not be canon, but this is without a doubt the best game to take place in Tolkien’s expansive universe.
PCGamesN – 8
I wish Shadow of War was as confident in itself as I am in it. Had Monolith proudly led with the Nemesis Fortress system and introduced players to it quickly, they would unquestionably be on the shortlist for making the Game of the Year. Thankfully, the system acts as the Mithril-strong foundations for the game, so while the additional elements may be generic and unwelcome, there is very little digging required to find the shining silver. That surface of ash and smoke may have prevented Shadow of War from attaining its rightful score, but it certainly does not prevent it from being one of the most joyous games you can play this year.
Games Radar – 4.5
A huge Lord of the Rings experience that’s always enjoyable, although its scale leaves it straining at the seams at times.
IGN – 9
Similar to the way Batman: Arkham City built on the foundation of Arkham Asylum, Middle-earth: Shadow of War is bigger and more ambitious in scope than Shadow of Mordor, with great results. The way it expands the Nemesis system with far greater variety and fortress sieges makes even better use of the stand-out generated characters, and its battles with memorable uruk captains remain challenging all the way through the campaign and into the clever asynchronous multiplayer beyond.
Polygon – 7.5
If you can get past the microtransactions, Shadow Wars seems set to provide a much meatier extended playtime than Shadow of Mordor ever offered. But more than anything, that’s my biggest disappointment with Middle-earth: Shadow of War: Everything about it seems to come with a caveat, some small annoyance or two that you need to dig past to get to the still-very-fun game underneath. The Nemesis System is still a wonder that has yet to be replicated. The movement and combat are thrilling.
Gamespot – 7
It tries to be larger than its predecessor, there are more abilities, more weapons, more Orcs, yet it leaves you wanting less. But at its core, it’s a fun experience with brilliant moments that provide fascinating insight into some of the untold stories of Middle-earth. I just wish it had known when to stop.
God Is A Geek – 10
Everything about this game outdoes the first, and with the expanded Nemesis System, superb combat, and epic story, you’ll be immersed for a long time.
Shadow Of War is an open-world action adventure game in development at Monolith Productions and is scheduled to launch on October 10, 2017, for PC, Xbox One and PlayStation 4.