With Middle-Earth: Shadow of War launching next week, fans are hyping about what its new features are going to be and whether or not its world will be bigger than the one we saw in Shadow of Mordor. Michael De Plater, VP creative in Monolith talked about the game on Donkey Con Artists podcast and confirmed that its world will be significantly bigger than the one we saw in its previous title.
As expected, Plater promised that the game will feature an expanded Nemesis system that will even get carried from Shadow of Mordor and he gave some new info about its multiplayer features. As he stated the world of Middle-Earth: Shadow of War will be three times bigger than the one in Shadow of Mordor, which means more gameplay areas and definitely more hateful enemies for us to encounter.
That’s really been the primary focus for us over the past three years. Just generally improving the number, the quality and the emotional power of the stories we create. Making you really love to hate these enemies. There’s four times the content around making these enemies varied with different personalities and bringing these villains to life.
In addition, he also gave some exposition about the microtransaction issues that startle the community for a few weeks now, stating the following:
“The big thing for us is when we sell the game, we [want it it] to be so much bigger and expansive than Shadow of Mordor. We want people to be playing this game for a long, long time. In addition to that, one of our key features is almost an infinite variety of Orcs and enemies you can create. The ability to go to a market and play with that system and purchase additional Orcs like that felt like a really good fit. You can do that with the currency in the game and the paid currency, gold, as well.”
Middle-Earth: Shadow of War is set to release on October 10th for Xbox One, Playstation 4 and PC.