Phil Spencer: Games Are An Art-form And Xbox Backwards Compatibility Helps Preserve This Art
Microsoft has been putting quite an emphasis on Xbox backwards compatibility and Xbox boss, Phil Spencer, has been a vocal supporter of this feature. While backwards compatibility is a good feature but, Microsoft hasn’t really specified why it gives so much importance to Xbox backwards compatibility and now Phil Spencer has revealed the reason.
Speaking with Wired, Phil Spener revealed that games are an art form which can be lost once the hardware generations change and Xbox backwards compatibility helps in preserving this art and helps understand how this art-form has evolved over the years.
I see games as an art form. Console games can get lost when hardware generations go away. It can become more challenging to play the games of our past. There’s something to be learned from experiencing what I played as a kid. There’s good business there for the content owners, but as players, it’s nice to be able to understand how our artform has progressed.
Phil Spencer doesn’t only talk about the importance of the backwards compatibility but, has brought a slew of previous gen titles to Xbox One and this feature will also be available on Xbox One X. Also, original Xbox games will soon be backwards compatible.
However, a recent study suggests that gamers don’t really use Backwards compatibility much. According to the study published by Ars Technica, Xbox 360 Backwards Compatible games make up only a tiny percentage of overall Xbox One use.
The study suggests that backwards compatibility does not factor much into the average game time on current gen consoles. According to the report, only 1.5% of the time spent on Xbox One by its users is spent on Backwards compatibility.
What are your thoughts on backwards compatibility? Is backwards compatibility really important to preserve games as an art-form? Let us know in the comments.