Call of Duty: World War 2 beta has ended on PC and it proved once again how incompetent Activision developers are when it comes to listening to the community. Call of Duty: World War 2 was an unoptimized and unbalanced game that will most probably fail on PC, just like Infinite Warfare.
Hackers invaded the beta, making it impossible to play. We had one guy with 70 kills and 0 deaths on our server, either he was a COD God or a hacker with aimbot. Issues of crashing, cheaters, unbalanced weapons, small maps with camping spots, spawn trapping, clunky animations, stuttering UI, sensibility tied to FPS, and these are not the worst things.
In 2017, Sledgehammer is using the peer-to-peer connection which is affecting ping. Thanks to no dedicated servers, the PC community is once again outraged. The sound design, in general, is mediocre at best when compared to last year’s Battlefield 1.
The graphics are barely up to par with what we expect from a 2017 game yet nowhere near as good as Battlefield 1. The singleplayer graphics are expected to be much better but the multiplayer side needs improvements. At times it feels like a reskin of Call of Duty Black Ops.
Gameplay design is horrendous because the playstyle and speed do not match the combat style of World War 2. Call of Duty: World War 2 has a long way to go if it aims to please PC gamers and live up to Sledgehammer’s goal to win the hearts of the PC community.
World War 2 will sell millions of copies on console but its future on PC looks bleak at the moment.
Call of Duty: WW2 is releasing on PlayStation 4, Xbox One, and PC in November.