Code Vein New Companions and Weapons Revealed By Famitsu

Weekly Famitsu, Japan’s biggest gaming magazine is probably the best source for gamers to find exciting information about upcoming anime or asian themed videogames. This time Weekly Famitsu shared more information about Code Vein giving fans a look at two more companions, the weapons used by our character and a collection of new screenshots to keep us hyped.

First we had a reveal of two new companions used ingame, Jack Rutherford the “Vampire Hunter” and Eva Rou. They are both revenants and battle side by side, with Jack having a deep connection to our character and Eva having a same one with Jack because he once saved her life. You can find a picture of the in the gallery down below.

The next reveal is about the Code Vein weapons. Here we have 5 main styles to choose from: Longswords, axes, greatswords, hammers and bayonet riffles. As Dualshockers state in their article about the Code Vein reveal in Famitsu, the 5 main weapons in Code Vein and their playstyle are the following:

Longswords are good for hit and run attacks. They’re faster and make enemy strikes easier to avoid, leaving less openings. It’s a good idea to repeatedly approach and then dodge away. Due to their versatility, they are appropriate to respond to various situations.

Axes deliver broad-area attacks that make full use of the length of the handle as an advantage. There are many combos available, and it can take a bit to get accustomed with the attack timing. Compared with the greatsword that also has a long reach, it enables many rotating attacks, and it’s easier to hit a larger part of the surrounding area.

Greatswords are slow, but have a long blade, offering great reach, making it easy to hit enemies around the player and deal high damage. Since enemies in Code Vein also have high offensive power, finding a gap between their actions to push in a heavy slash will be crucial.

Hammers have short reach, but high attack performance, delivering massive destructive power. Since attacks at close range deal more damage, being skilled enough to jump into the enemy’s range is required. If you can continue to attack successfully, you’ll be able to deal a lot of damage in a short time.

Bayonet rifles can attack both in melee with a blade attached to the barrel, and at long range by shooting. They’re unique as they offer ranged attacks, which melee weapons cannot do. In addition, they also provide an unique movement style using sidesteps. It’s fundamental to use different attacks while measuring the distance to the enemy.

These will not be the only weapon types in Code Vein though while we see something that seems like a spear in the gallery below and probably more to be revealed later. Having more weapons to choose from helps with the devloper team’s idea of changing builds and strategies to counter several enemies.

For more eye candy of Code Vein check those screenshots from Famitsu Weekly, some of which were already seen in the 10 minute gameplay video shown last week with the Queen’s Knight boss fight:

Code Vein is an action JRPG by Bandai Namco coming to Xbox One, Playstation 4 and PC somewhere in early 2018. Let’s hope there won’t be any delays and we can get our hands right to it.