Star Wars Battlefront 2 is just two weeks before release and given the reputation of its previous title it has to be a little more than just a shooter game to make it a success. Since its gameplay focuses on huge battles and the immersion in the Star Wars universe, it seems almost logical for fans to be guessing if their experience will be as real as it can get. Criterion Designer John Stanley talked about it in the 98th episode of Star Wars Battlefront Podcast and promised that the game will be as immersive as it can.
Stanley confirmed that Star Wars Battlefront 2 will feature a narrative focus in its maps, which with the addition of more lifelike piloting and shooting will give the game a whole new level of immersion. As he says:
Yeah, each of the maps will have a narrative focus, and we’ve tried to make it so that the objectives then tie into the map. And that’s important to help with the narrative, but we want to make sure we are switching up the gameplay and making the gameplay feel right for that level, too.
I think for a lot of Star Wars players, it’s all about immersion, and some of that immersion will come from setting that narrative and the setting, and what’s going on in the level, plus we have things like the audio, or making the ships handle really authentically…all of those layers come together and hopefully make for an immersive experience.
So as we expect the battles in Star Wars Battlefront 2 are focusing more on being realisting and setting you in the right mood of Star Wars than completely focusing on a stellar gameplay. That’s what we expect the most from a Star Wars videogame anyways, aren’t we?
The Star Wars Battlefront 2 beta will be available on the Playstation 4, Xbox One, and PC on October 6, and will run until October 9. If you’ve pre-ordered the game, you’ll be able to start playing it on October 4. The actual game will be releasing for the same platforms on November 17.