2017 League of Legends World Championship marred by technical issues on third day

The first couple of days saw the 2017 League of Legends World Championship on point and conducting its competitive proceedings as smoothly as expected. Unfortunately, the annual prestigious event was blemished on the third day due to severe technical issues.

“We experienced network issues which then triggered additional problems in the game client,” Riot Games explained in an announcement. “Because these issues happened in a cascading fashion, we experienced longer pauses, during which we investigated how to resolve the issues without impacting the game.”

Disruptions occurred on five different occasions, setting the games back by more than an hour due to audio and other hardware issues. It was serious enough to force the developer to bring out the Chronobreak tool to rewind one of the games to a time when neither team had an unfair advantage.

Riot Games is still “working on investigating these issues further” but currently has not found a fix. It is believed that the problem lies within the developer’s own infrastructure and has nothing to do with the network provided and being used by the local broadcast team. Riot Games has gone on record to state that the technical issues have no relation with the 2017 League of Legends World Championship being held in China.

The developer has promised a quick solution for improvements. The fourth day will hopefully go more smoothly without any further disruptions or long in-game pauses.

The 2017 League of Legends World Championship will run through to November 4 and stretch across Guangzhou, Beijing, Shanghai, and Wuhan. For the non-professional crowd, make sure to complete your missions for in-game loot for the duration of the event.