Forza Motorsport 7 Core Usage Only Involves One Core, For Sake of Latency

If you’re one of those people that have played the Forza Horizon 7 demo, you might by now be aware of the Forza Motorsport 7 core usage, mainly in that it only has one core of the processor being used while you’re playing the game. It would appear that this odd design is deliberate.

According to a statement by Turn 10, the reason for the Forza Motorsport 7 core usage being used is to decrease input latency, meaning that the game will respond almost instantaneously to your button presses while you’re playing it. Considering that multiple CPUs will communicate more slowly with one another, putting everything on a single CPU will eliminate that problem.

However, there is a problem that you might have if you run the game on a computer that is power-constrained, such as if you’re running it on a tablet or a laptop computer. While you can just plug those into the socket, Turn 10 has another solution, mainly turning on the “30 FPS (V-Sync)” option. This will minimize processor usage and battery consumption, making you able to play the game for longer if you don’t have a charger handy.

The previous Forza game that came out, Forza Horizon 3 by Playground Games, experienced some issues on PC of their own when their game first came out in the form of frame pacing issues, though thankfully it was fixed fairly quickly once it became known. From what we can tell of the beta, Motorsport has been getting similar issues. However, we don’t know if the Forza Motorsport 7 core usage is the reason behind them.

Either way, if Playground Games was able to fix their issues with Forza Horizon 3 fairly quickly, hopefully Motorsport can as well. Forza Motorsport 7 comes out on October 3 for the Xbox One, Playstation 4, and PC. If you’ve pre-ordered the game, then you’ll be able to get it on September 29, and start playing.