PUBG Netcode Will Be Optimized, Developer Promises Servers in More Regions

PlayerUnknown’s Battlegrounds (PUBG) continues to bring in more players by the thousands with the passing of every week. This ultimately makes it mandatory for the developer to not only ensure a profound online experience but also the availability of more local servers across the globe.

While hosting an AMA (Ask Me Anything) session on Reddit earlier today, creator Brendan “PlayerUnknown” Greene acknowledged the issue of lag and disconnections faced by many players. He confirmed that the development team is working on several optimizations for the netcode. However, he is not the person to go into specifics regarding whatever changes are being planned for the near future.

“I understand your frustrations, and while I can’t speak to specifics about what and how we will optimize the netcode (as it’s beyond my understanding) we will continue to apply optimizations and work to improve all the things you mentioned,” Greene said.

Elsewhere, Bluehole is working to open up new servers across the globe in current as well as new regions. This “takes time to implement” but will ultimately offer players with local servers for stable and lower pings. It should be noted that the first-person perspective (FPP) mode is limited to just North America, Europe, and Asia. Anyone from outside is forced to jump regions.

PUBG has sold more than 10 million copies since it entered early access on Steam in late March. Bluehole never expected to enjoy such success and continues to be surprised every day by the numbers achieved.

“I would ask everyone to remember that we are only six months into Early Access and we didn’t expect the level of success we have seen, so we are still playing catch up in a lot of areas,” Greene noted. “But as I said before, this is a marathon for us, not a sprint, so improvements will come.”

PUBG is slated to officially launch later this year, by which it will also release for Xbox One.