The Nintendo Switch Doom port is locked at 30 FPS but that is not something too surprising. Furthermore, Digital Foundry was able to get a look at the Nintendo Switch Doom port and also published a video on it but the video has been taken down most likely because embargo was accidentally broken.
The key features that Digital Foundry pointed out were that the post process pipeline was mostly intact. 30 FPS cap was inevitable. Furthermore, depth of field has been reduced but not removed. Another key point is that resolution is lower on the Nintendo Switch and seems to be dynamic but we are not sure about the exact count right now.
The Nintendo Switch Doom port has reduced textures and Digital Foundry praised it to be a good port. The Nintendo Switch Doom port is being dealt by the same team that is behind the Rocket League port. Digital Foundry said that this is the most ambitious cross-platform Switch port yet. According to Digital Foundry:
Bottom line, I’ve played a respectable looking version of DOOM on what is effectively a tablet. And that is seriously impressive.
Even though this will not be as good as the PC version, when comparing the looks of the game but keep in mind that the display on the Nintendo Switch is smaller and being realistic, this is the price that you are going to have to pay for the mobility of the device. Being able to play Doom on the go is no small thing. Note that the game was played in undocked mode.
It will be interesting to see how the upcoming game will be priced as people who have already played the game on other platforms might not be willing to pay full price for a game they have already played. You can check out the deleted video here.
Let us know what you think about the Nintendo Switch Doom port and whether or not you would be interested in playing Doom on the Nintendo Switch again if you have already played the game on PC or another console.