Immersion is an important aspect in video games and developer Machine Games has developed the upcoming Wolfenstein 2: The New Colossus on a new game engine with player immersion in mind. According to the studio, to achieve total immersion for the upcoming title they switched game engines but, assured that it will still feel like a Wolfenstein game.
Speaking with GamesMaster, creative director Jens Matthies revealed that to achieve total immersion for the upcoming Wolfenstein 2: The New Colossus, the studio has changed the game engine and has rebuilt all the systems like AI and character movement from scratch.
We were happy with how the first game felt. But we switched engines, so we rebuilt every system including AI and player movement. It still feels like Wolf, but there’s tons of new stuff happening. If a grenade goes off near you, you’ll fall to the ground but can still keep shooting. Things like this make the combat feel more immersive, but we want to retain the feeling of the original game. We’re just evolving and polishing it.
Jens Matthies has also revealed that Wolfenstein 2: The New Colossus will not be the last entry in the rebooted franchise and also hinted that Mecha-Hitler might return in the next game.
Matthies revealed that the studio has planned the series as three-part saying that “We always envisioned this as a trilogy”. He added that “if we get to make the third one–once we introduce Mecha-Hitler, you can’t go up from there.”
Furthermore, Dark Horse will publish an art book for the upcoming sequel. The publisher has promised that the upcoming art book will be “overflowing with concept art, production material, and exclusive commentary from the creators of the newest entry in the epochal franchise.”
Wolfenstein 2: The New Colossus is a first-person action shooter in development at Machine Games and is scheduled to launch on October 27, 2017, for PC, Xbox One and PlayStation 4.