PLAYERUNKNOWN’S BATTLEGROUNDS: 6 Months Since Early Access Release Still No Signs Of A Finished Product

By   /   Sep 15, 2017
PLAYERUNKNOWN'S BATTLEGROUNDS

PLAYERUNKNOWN’S BATTLEGROUNDS released on steam in March 2017, as an early access game and being an early adopter of the game I have seen it grow since then to where it is now. The game is addictive as hell and I have clocked 150 hours in the game since it came out.

Even though there are PLAYERUNKNOWN’S BATTLEGROUNDS players that have played more, I have had my fair share of the game and have seen the changes it has gone through slowly. The new PLAYERUNKNOWN’S BATTLEGROUNDS update had plenty of fixes and a couple of new things added to the game but when I jumped into the game I noticed that the comms were not working.

While the comms were fine during the matchmaking timer, once the plane loaded everything went silent. I also experienced the fog for the first time in the game and you will find out further on how I feel about that.

Keeping in mind that this is a multiplayer game, communication is key. I played 3 rounds without saying a word to my team mates who are also early adopters of the game and have been playing with me ever since the game came out. After 3 games I was frustrated, I had to download Discord and setup an account there in order to play the game right.

On the bright side, Discord was great. The issue was fixed even though I was using a third-party software, I could get back to communicating with my team properly again. What pisses me off is that after such a long time and so many updates at least the developers can refrain from destroying the features that already work

PLAYERUNKNOWN'S BATTLEGROUNDS

Now sources would have you believe that the game will be completed before the end of the year but looking at where the game is right now, I doubt that is going to happen. There is still a lot of work to be done.

It is interesting to me that the developers are introducing crates and new guns to the game while the issues with the basic game dynamics are not being addressed. How can you not fix the basic mechanics of the game before moving onto other things? I am sure figuring out names for the towns and adding new guns can wait.

I can’t remember how many times I have crashed into something that was not even there and I have taken damage for that. That is not something that you expect to see in a game that has been in early access for 6 months and has sold a bucket load of copies.

Sure the game is not priced like an AAA title but that does not mean that the features of the core game should be kept on hold. Not to mention the weird physics that the game has when you are driving and that god awful bike that feels like it has a mind of its own and is plotting ways of killing you.

Another thing that my team experienced recently was that we would fire constantly at an enemy and the player would not get knocked out even after 10-12 hits but when it came to us, things were as usual. 3-4 hits max and knocked out cold.

First I thought it was just me but then I looked into the issue and there were a couple of similar cases described on the Steam forums as well. So I am not the only one that is facing the issue.

Has anyone noticed the lack of points that you now get for surviving the game? I do not know if it is just me but I feel like you would get more points before as compared to now. This could be a way of stopping AFK farmers from collecting points but I am not sure.

Why can’t you keep the stats in place? One update they are there, then they are gone, then they are back again. That is seriously annoying. People spend hours in the game to get those stats and they just vanish into thin air when an update comes out.

We have been trying to get in touch with Brendan Greene and Bluehole Studio Inc. in order to get a statement regarding the issues that we are facing and I am sure that there are plenty of people out there who would want answers as well but unfortunately we have not had any luck getting through to Brendan Greene or Bluehole Studio Inc.

PLAYERUNKNOWN’S BATTLEGROUNDS is a great game and has come a long way but calling it an e-sport so soon would be a big mistake. Just because streamers are streaming the game and people are watching those streams does not mean that the game will become an e-sport based on popularity alone.

PLAYERUNKNOWN'S BATTLEGROUNDS

It is important to keep in mind that steamers are one of the big reasons why the game got so big in the first place. Streamers like Stone Mountian and Jack Frags are great at the game an I for one enjoy watching them.Keeping in mind the latest PewDiePie issue it is safe to say that Streaming is a grey area in the gaming industry.

While there is a lot of potential for the game to become an e-sport I do not think that will happen over night. Maybe sometime after the game is officially released. All is not bad though, there are some good things about the game that were not there when the game first came out on Steam.

PLAYERUNKNOWN’S BATTLEGROUNDS devs have been very keen on banning cheaters and that is appreciated in the gaming community. There have been more than 150,000 players banned till now and that is no small move. PLAYERUNKNOWN’S BATTLEGROUNDS has sold millions of copies and the game is getting better with each update.

One of the new things in PLAYERUNKNOWN’S BATTLEGROUNDS is the fog weather and after playing 2 rounds in the weather it was clear that it did not suit the game. You can hardly see anything and the game becomes very easy for campers as compared to chasers.

The fog needs to go and the developers need to look into dynamic weather systems so that the fog and rain can come and go in some areas of the map while leaving other players unaffecting. Now that would be interesting.

The new update also introduced a new gun, the Mini-14. The details of the gun are as follows:

  • Mini-14 is a lightweight and compact 5.56 semi-automatic marksman rifle.
  • The weapon uses sniper rifle attachments for both the muzzle and magazine slots and can take any type of optic sight.
  • This weapon has lower damage stats than other DMR’s, which is compensated by very high muzzle velocity and low bullet drop

Another cool feature that I am looking forward to is vaulting. According to Bluehole:

“The algorithm is quite complex and requires rigorous testing and fine-tuning of the map. Testing it for only a couple of days before deployment on the Live servers won’t be enough for us to identify all bugs and side effects. Therefore, we are planning to test it for a longer period of time in early November. If needed, we may roll it out on test servers for a certain amount of time even before November. Until then, we will be working on the feature internally.”

At the end of all this, I think that the team behind PLAYERUNKNOWN’S BATTLEGROUNDS needs to fix the base game before introducing new content. New content is great and we love to see new exciting things every now and then but if the base game is broken then it is going to piss off some people.

There are other games coming out that will could give PLAYERUNKNOWN’S BATTLEGROUNDS some competition and I think that developers need to fix the basic mechanics of the game before the big AAA titles release if they want the game to continue doing well. Games like Destiny 2 as well as Star Wars: Battlefront 2 can be a thread to PLAYERUNKNOWN’S BATTLEGROUNDS.

Let us know what you think about PLAYERUNKNOWN’S BATTLEGROUNDS and how many hours you have clocked in the game.

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