Microsoft has shared a lot of resources with Bluehole Studio for the job of porting PlayerUnknown’s Battlegrounds (PUBG) to the Xbox One. The collaboration does not only spell good news for the console community but also the current players on Steam.
Speaking with Games Industry last month, creator Brendan “PlayerUnknown” Greene revealed that the South Korean studio has received a bunch of engineers and other staff members from Microsoft to help speed up the development process. This has allowed the developer to focus simultaneously on both versions of the game.
The company is also aiding in the construction of a robust security and anti-cheat system for PC as well as coaching the developer to design a profound controller experience for the game.
Most importantly, Microsoft has given Bluehole Studio access to a lot of Unreal Engine 4 extensions. This includes the engineered–photo-realistic–water technology from Rare’s Sea of Thieves, which is currently being considered to be used in PUBG.
The Xbox One version was announced at Electronic Entertainment Expo (E3 2017) in June but it was last month when Microsoft confirmed itself as the lead publisher. The online battle royale experience is slated to arrive for the Xbox Insider Program later this year.
PUBG has sold more than 10 million copies since it entered early access on Steam over five months ago. Sales are only going to spike once the game hits the Xbox One. A PlayStation 4 version has not been disregarded by the developer but will enter the pipelines next year once it is done with Microsoft.