Destiny 2 launch for the consoles is just around the corner and gamers are excited about the game, however, the Destiny we know today was not always like this and strongly resembled Blizzard Entertainment’s Overwatch in its early development.
This is according to Kotaku news editor Jason Schreier’s new book, Blood, Sweat, and Pixels. The book dives into the rocky development of the first Destiny and reveals that the game took many forms in its early development. According to the book, Bungie was trying to outdo their work on Halo franchise which led the game to resemble games like Overwatch, Diablo, and Titan MMO before it was canceled.
According to the book, Jaime Griesemer who was the designer for the first three Halo games was the one who came up with the idea of a shared-world shooter. “I went to Blizzard for a while, and played Titan, and I was like, ‘Holy s***, you guys are working on the same game, down to character classes.”
According to Griesemer, Destiny went through multiple resets as Bungie’s intentions were to create something even bigger than Halo.
In related news, Destiny was not the only Activision title that resembled Overwatch as the upcoming Call of Duty: WWII has ditched the final kill cam for Overwatch-kike Play Of The Game feature.
While the game has not launched yet but, Bungie has warned the launch might bring server queues and other issues. Destiny 2 is quite an anticipated game and Bungie is expecting a lot of gamers will be playing it at launch which will put the servers under enormous pressure.
Also, Bungie has revealed that the upcoming sequel could run at 60 FPS on consoles and also explained that it won’t do it because that would require compromises.
Destiny 2 is a first-person action shooter developed by Bungie and is scheduled to launch on September 6, 2017, for Xbox One, and PlayStation 4 and the PC version will launch in October.