Hideo Kojima is currently developing the PS4 exclusive Death Stranding which will be an action title. However, Hideo Kojima does not approve of how the big budget action titles are being developed and some of the methods even delay the process of the game development.
Hideo Kojima shared his thoughts on the current trend of big budget action game through his twitter account where he criticized the development process where devs outsource some of the tasks which in turn delays the game, reduces development efficiency and also leads to devs redoing their tasks.
An action game can never be completed by ordering from a blueprint and assembling parts off a factory line,” he wrote. “If decision making and supervision are delayed, production efficiency drops, and that leads to redoing work. In order to avoid this trap, one must make small daily adjustment on site while creating the game. When everything is outsourced, the parts that come back just don’t fit together. That is why it’s important to take charge of the little details every day.
Also, there is a lot of hype surrounding the upcoming Death Stranding and there is also speculation on the internet about Stefanie Joosten, who played Quiet in Metal Gear Solid V, is involved with the game. However, when asked about it, she neither confirmed or denied it saying that she can’t really say.
Also, Hideo Kojima has explained why he choose to develop Death Stranding after leaving the Metal Gear Solid franchise. According to him, Death Stranding was his best idea for the gaming market at that time.
I come up with new ideas every day and they all override each other. I had several at the front of my mind, and we ended up choosing the game that – first of all – would be best for the market, and the one we were most enthusiastic about making. That was Death Stranding.
Death Stranding is an action-adventure game in development at Kojima Productions and will launch sometime in 2018 for PlayStation 4.