Sledgehammer Games has confirmed that the upcoming second beta of Call of Duty: WWII will feature new content, as well as some balance changes.
First is the new multiplayer map called Aachen, which is set in the destroyed streets of Germany. The center will be used for Hardpoint, pitting players in fast-paced combat in close quarters. However, the surrounding areas make up several spots for snipers to nest in and take shots at targets running around on the ground floor.
The developer is also raising the level cap for the second beta and introducing new weapons such as the M1A1 Carbine, a low-recoil rifle that guarantees a kill in three shots. In addition, players can expect the Flamethrower and strikes to return for Call of Duty: WWII this weekend.
Based on feedback from the last wave of testing, Sledgehammer Games will be adjusting numbers for certain weapons and tweaking other aspects. According to the developer, the Incendiary shells only look powerful but actually do less damage compared to the standard shells. To see that in action, the Incendiary shells will be set as default off during the second beta to see how players do with shotguns.
The following patch notes will take affect this weekend:
- Adjusting Dom kills to 100pts, from 50.
- Increasing TDM end match score to 100.
- Hit feedback improvements, including better audio and more obvious headshot indicator
- Reducing Molotov to x1 per Scorestreak.
- Sprint out to ADS time refinement.
- Incendiary Shells as default off, and perhaps need to be nerfed.
- Paratrooper strength / cost balancing.
- Recon Aircraft too vulnerable to rifle damage.
- Color Blind support option.
- Bumper Jumper and other key controller configs
Call of Duty: WWII will commence with its second beta on both PlayStation 4 and Xbox One on Friday, September 1. Those interested must place a pre-order before jumping in.