This XCOM 2: War of the Chosen Abilities Guide will tell you how to quickly farm ability points in the new game that can be a tricky task for some players. Apart from this, the guide provides a comprehensive detail of all of the new abilities in the three new Factions that have been introduced in the War of the Chosen expansion so you do not have to spent time being bored while getting to know what each of those abilities do.
For more help on XCOM 2: War of the Chosen, you can check out our Soldiers Bonding Guide.
XCOM 2: War of the Chosen Abilities Guide
In this XCOM 2: War of the Chosen Abilities Guide, we have detailed all the Faction Abilities as well as some tips to help you farm more Ability Points in the game.
XCOM 2: War of the Chosen Ability Points Farming
These points are used to level up your special units. They reward you for using smart tactics so there are a number of ways to level up these points. One of them is to do specific covert actions and the other one is to kill an enemy in a specific way as explained in the following paragraph.
When you are concealed and you kill an enemy you get an Ambush Kill, this can be easily done at the start of missions and grants you Ability Points. Apart from this, you can use the Flanking Shot in which you have to move to a location where you have a clear shot of the enemy rather than going through cover to eliminate them.
Lastly, you can use the Height Advantage Shot which is pretty self-explanatory, get to a higher ground than the enemy and kill him to gain ability point for this shot.
XCOM 2:War of the Chosen Faction Abilities
XCOM 2: War of the Chosen Abilities – The Skirmisher Faction
The skirmishers utilize Assault Rifles and grappling gauntlets. Use this faction if you like moving around the map while shooting.
Standard shots do not end turns allowing for multiple shots in a turn.
Grapple a humanoid towards you and deliver a Ripjack strike.
Gain an extra action for the next turn when fired upon.
Deal +1 damage on wounded targets
Using an item or throwing a grenade does not end turn
Uses grapple to pull to an enemy and deliver a Ripjack strike.
Consecutive shots on same target provide +10 critical chance.
Attack an enemy with an electrical lash.
Gain 2 mobility with every kill that turn.
Gives an extra action to a squad mate.
Free ripjack attacks on enemies in melee range.
Perform a single action instead of firing.
Can take as many shots as remaining actions when entering Overwatch.
Unlock Ripjack Slash attack.
Lower all ability cooldowns by 1.
Take a turn after each enemy in line of sight takes a turn
Enemy has a chance to panic when targeted.
XCOM 2: War of the Chosen Abilities – The Templar Faction
These guys use psionic energy and their swordblades to fight in melee range so remember to put more power in your damage stat and gather focus to enhance their abilities.
Melee attacks have a chance to stun the target.
Deals low damage but jumps to nearby units at higher focus.
Gain it during missions for enhancement of your stats.
Prevents damage from the next attack after using rend (instead of moving).
Targets hit by Volt are easier to aim at.
Marks a target to take 33% additional damage.
Rend attacks gain 33% chance to gain focus.
A pillar is summoned to act as cover.
Strikes an enemy and knocks them back.
Templar has a chance to deflect attacks when it has Focus.
Dead enemies leave psionic energy which can be collected to raise Focus.
Switches locations with an enemy.
Having 2 or more focus grants you a chance to reflect shots back at your attacker.
Maximum Focus is increased to 3.
Rend generates psionic energy in the attack’s direction.
Switches locations with a squad mate.
Lightning strikes all nearby enemies
Imprisons a humanoid in a Psionic trap, rendering them useless for multiple turns and transferring their health to you.
Duplicates a fallen humanoid.
XCOM 2: War of the Chosen Abilities – The Reaper Faction
Reapers have the ‘Shadows’ ability which allows them to stay in stealth until they engage an enemy. Use claymores and sniper shots to take down enemies using this class. These are the Reaper abilities:
Gain an advanced form of concealment.
Throw a targetable explosive.
Detonates an environmental explosive
Shots deal +1 damage on wounded enemies.
Units seen by Reaper remain permanently visible.
Claymore has +1 Radius and +3 Damage.
Vector rifle kills do not increase chance of a shadow break out.
Claymore kills put you in Shadow.
Shots taken in shadow have +2 armor piercing.
Fire 1 shot while preserving your shadow.
Kills increase crit chance by 5 up to 20.
Carry 1 more Claymore.
Shoot a target until ammo depletion or death.
Attach an enemy with a Claymore.
Keep firing at a new target if you kill someone with Banish.
That is all we have for our XCOM 2: War of the Chosen Abilities and AP Farming Guide. Let us know if we missed something in the comments below!