Mario + Rabbids: Kingdom Battle Enemies Guide – How to Defeat, Tips and Strategies

By   /   Aug 30, 2017
Mario + Rabbids: Kingdom Battle Enemies Guide

In this Mario + Rabbids: Kingdom Battle Enemies Guide we have tips to deal with all the enemies in Mario + Rabbids: Kingdom Battle. Mario + Rabbids: Kingdom Battle features many enemies, which range in difficulty curve and abilities.

Therefore, we have curated this Mario + Rabbids: Kingdom Battle Enemies Guide for you so you can easily know about each enemy ad devise an appropriate strategy for defeating them. With the help of this Mario + Rabbids: Kingdom Battle Enemies Guide, you will easily defeat all the enemies in Mario + Rabbids: Kingdom Battle.

For more help on Mario + Rabbids: Kingdom Battle, check out our Abilities Guide, Weapons Locations Guide, and Operatic Phantom Boss Guide.

Mario + Rabbids: Kingdom Battle Enemies Guide

Mario + Rabbids: Kingdom Battle Enemies Guide details everything that you need to know in order to tackle every type of enemy in Mario + Rabbids: Kingdom Battle.

Mario + Rabbids: Kingdom Battle Enemies

Valkyrie

Valkyries come equipped with a big chain gun-like weapon. They are not only offensive but also are defensive in nature. They will rain bullets at you and deploy an aura, which will reduce the damage done to surrounding enemies. Valkyries can also super bounce and when they land; they will send a killer shockwave around the area so stay clear when they are in the air.

They are the tanks of Mario + Rabbids: Kingdom Battle world. When they appear, always prioritize killing them because they will keep protecting other enemies by absorbing their damage with their aura. Defeat them as quickly as possible. In addition, when they are in the air, they are vulnerable to reaction abilities. You can use this to your advantage.

Peek-A-Boo

Peek-A-Boos are very annoying because they keep on teleporting around the map. Their most effective ability is Magnetic Dance, which can pull you out of cover, so be at your guard. They are also vulnerable against Magnetic Dances so you can use this your advantage. They lack health so they can be easily killed with high damage attacks. Avoid their sniper shots or they will make short work of you.

Buckler

Bucklers are shielded enemies and that makes them almost hit from the front. Their gigantic shields will block almost every attack from the front. You must exploit their weakness, which is their backside. It is best to keep distance from Bucklers because their shotgun-like weapon has a high damage rate but has very low range. Therefore, it is best if you kill them from a distance.

Their ability to activate Super Effects such as Ink or Honey with their attacks is also lethal. Keep your distance from them and try to get to their backs to deal maximum damage to Bucklers.

Supporter

Supporters are the medics of Mario + Rabbids: Kingdom Battle. They will heal nearby allies and themselves. Kill them as soon as possible because they will keep healing their allies. They tend to stay in cover and lob grenades at you so you use Magnetic dance against them to bring them out in the open. They do not pose much threat but their healing ability makes it difficult to keep them as low priority target.

Smashers

Smashers will charge at you and use brute force to crush you. You must keep your distance from Smashers as they do not have any ranged attack but if they get close to you, they will be very difficult to deal with. They can do 60 damage with their melee attacks so always try to run away from them. Being cornered by a Smasher is certain death. Best way to deal with Smashers is playing bait. One player can keep it busy, while another one does focus fire on it to take it down quickly.

Ziggy

Ziggy is the most spawned, most easy to kill everyday enemy of Mario + Rabbids: Kingdom Battle. They are not that difficult to kill so you can use anything against them. Just make sure you do not underestimate them too much because they can be troublesome when they come partnered with bigger enemies.

Hoppers

Hoppers are basically Ziggys that can super jump. When they super jump and you are near them, you will not be able to attack them so the best way to tackle them is by spreading out the heroes so they remain in view. Just like Valkyries, when in the air, Hoppers are vulnerable to reaction abilities. Use this to exploit them and deal maximum damage.

This concludes our Mario + Rabbids: Kingdom Battle Enemies Guide. If you want to add anything to this guide, feel free to use the comments section below!

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