Mario + Rabbids: Kingdom Battle Abilities Guide – All Character Abilities, Tips to Use

By   /   Aug 29, 2017
Mario + Rabbids: Kingdom Battle Abilities

Mario + Rabbids: Kingdom Battle Abilities Guide to help you learn everything you need to know about all the character abilities in the game and how to use them. Each character in Mario + Rabbids: Kingdom Battle has access to a couple of powerful abilities that they can use in order to turn the tables during a battle.

Using the game’s expansive Skill Tree, you should also be able to enhance the effectiveness of these Mario + Rabbids: Kingdom Battle Abilities even further. In this Kingdom Battle Abilities Guide, we have detailed all these abilities along with some tips to use them effectively.

For more help on Mario + Rabbids: Kingdom Battle, you can check out our Weapons Locations Guide, Operatic Phantom Boss Guide, and Calavera Boss Guide.

Mario + Rabbids: Kingdom Battle Abilities Guide

In our Mario + Rabbids: Kingdom Battle Abilities Guide, we have detailed the effects of all character abilities in the game along with some tips to help you get the most out of them.

Mario + Rabbids: Kingdom Battle Abilities

Mario + Rabbids: Kingdom Battle Abilities – Mario

Hero Sight
It is like Overwatch from XCOM. Hero Sight allows Mario to fire at an enemy as soon as it comes under Mario’s line-of-sight. You can also upgrade the ability to trigger it more than once.

M-Power
M-Power increases the ATK strength of all nearby allies, allowing you to unleash a devastating attack.

Stomp Jump
As you might have seen from promotional videos, in Mario + Rabbids, you can jump with an ally to push yourself farther into the air. Stomp Jump allows Mario to jump onto an enemy – even if it is behind cover – while dishing out some damage and landing on the nearest cell afterward.

Mario + Rabbids: Kingdom Battle Abilities – Luigi

Itchy Feet
Itchy Feet allows Luigi to send his teammates farther than normal.

Steely Stare
Steely Stare for Luigi is what Hero Sight is for Mario. Refer to Mario’s abilities to see what Hero Sight does.

Double Team Jump
As the name suggests, Double Team Jump allows Luigi to jump twice the height as compared to basic jump in the game.

Mario + Rabbids: Kingdom Battle Abilities – Princess Peach

Royal Gaze
Royal Gaze for Princess Peach is what Hero Sight is for Mario and Steely Stare is for Luigi.

Protection
Protection allows you to divide damage among her teammates.

Healing Jump
Healing Jump allows Princess Peach to heal all her nearby allies following a team jump.

Mario + Rabbids: Kingdom Battle Abilities – Yoshi

Egg Beater
Egg Beater does for Yoshi what Hero Sight, Royal Gaze, and Steely Stare do for other characters.

Super Chance
Super Chance allows Yoshi to restrict the movement of his enemies.

Ground Pound
Ground Pound lets Yoshi jump into the air and land among his enemies while dealing a massive amount of damage.

Mario + Rabbids: Kingdom Battle Abilities – Rabbid Peach

Heal
Heal allows Rabbid Peach to heal all her nearby allies with some decent amount of HP. We highly suggest having Rabbid Peach in your party because of this ability.

Shield
As the name suggests, Shield protects Rabbid Peach from all the incoming damage for one turn.

Double Dash
Double Dash lets Rabbid Peach dash attack two enemies in a row.

Mario + Rabbids: Kingdom Battle Abilities – Rabbid Mario

Magnet Dance
Magnet Dance lets Rabbid Mario draw enemies out of cover and converge them together for follow-up attacks.

Bodyguard
Bodyguard reduces the overall physical damage that Rabbid Mario receives by 80%.

Boom Dash
Boom Dash allows Rabbid Mario to dash attack that detonate explosions in a fixed radius.

Mario + Rabbids: Kingdom Battle Abilities – Rabbid Luigi

Weaken
Weaken is a debuff, as the name implies, that lowers the strength of any ATK. You can use it in plenty of different situation and get out of a sticky situation.

Super Barrier
This useful ability safeguards Rabbid Luigi from Super Effects and decreases the overall damage by a small percentage.

Vamp Dash
Vamp Dash allows Rabbid Luigi to steal an enemy’s percentage HP with a dash attack.

Mario + Rabbids: Kingdom Battle Abilities – Rabbid Yoshi

Scaredy Rabbid
This ability prevents enemies from staying in an area. You can use Scaredy Rabbid to move enemies to an ideal location and launch follow-up ATKs such as Hero Sight.

Outer Shell
Outer Shell is a one-time use shield that allows Luigi to successfully nullify any ATK in the game.

Triple Dash
Triple Dash lets Rabbid Yoshi dash attack three times in a row. Pretty handy, if you ask me!

This is all we have in our Mario + Rabbids: Kingdom Battle Abilities Guide. If you have anything else, you would like to add, let us know in the comments section below!

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