Call of Duty: WWII Balance Changes Announced for Second Beta
Sledgehammer Games is working furiously around the clock to balance out Call of Duty: WWII before its official release later this year.
The first promised beta event successfully concluded over the weekend. It provided the developer with valuable feedback to consider, resulting in a few changes that will be released for the game in time for the second beta test this coming weekend.
It is important to note that the patch notes listed on the official website are subject to change. They will only make it to the final version if the community provides positive feedback. In the case that the proposed changes are too critical or frustrating, they will be dialed back or completely removed.
- Adjusting Dom kills to 100pts, from 50.
- Increasing TDM end match score to 100.
- Hit feedback improvements, including better audio and more obvious headshot indicator
- Reducing Molotov to x1 per Scorestreak.
- Sprint out to ADS time refinement.
- Incendiary Shells as default off, and perhaps need to be nerfed.
- Paratrooper strength / cost balancing.
- Recon Aircraft too vulnerable to rifle damage.
- Color Blind support option.
- Bumper Jumper and other key controller configs.
In addition, there are a few bugs and issues that were identified during the first beta. Expect these to be fixed in time for the second round of testing.
- It has come to our attention that some users are seeing an incorrect error message saying servers are down when they are not.
- We have identified a rare bug where users are seeing a false message about players being kicked from their parties. We have identified and fixed the issue.
- We are aware of a bug that prompts you to “Unlock and Equip” an item, but it only unlocks the item and does not equip. We are working on fixing this. (It’s annoying to us too.)
- Some of the battle chatter and hit marker audio still requires some fine tuning. Specifically, the NPC call outs of enemy positions need some addressing.
- There is a bug that is causing some party members to lose connection with the lobby host.
There are also a few other suggestions that Sledgehammer Games is currently considering but not ready to implement as of yet. The community is requested to keep dropping feedback and criticism on either Reddit or other official channels for the developer to note.
Elsewhere, it was discovered earlier today that certain clues and teasers for the single-player campaign were cleverly hidden during the beta across all three multiplayer maps in the form of Spotify bar-codes.
Call of Duty: WWII is scheduled for a worldwide release on November 3 for PlayStation 4, Xbox One, and PC.