We’re only around three days into the Call of Duty: WW2 beta on the Playstation 4, and already Sledgehammer games is taking notes on what Call of Duty: WW2 changes are going to be implemented between the beta periods and launch day when the game releases on November 3 of this year.
One of the main reasons that more and more developers are doing betas for hotly-anticipated games right now are not only so that they can find bugs that will impact the game’s stability at launch, but also find other things that they need to add or remove in the meantime. The Call of Duty: WW2 changes are the result of this.
For instance, some of the changes that players have been asking for include the addition of bumper jumper control configurations (allowing players to map the “jump” command to one of the shoulder buttons), adjusting the visibility of objectives in games, a colorblind setting, a slight nerfing of incendiary ammunition, and more.
The various changes when the beta isn’t even over yet (not to mention there’s still one more beta period to go) shows just how committed that Sledgehammer is to making sure that Call of Duty: WW2 is a good game.
After around a decade of Call of Duty being set in modern or futuristic settings to the point where Call of Duty: Infinite Warfare became one of the most disliked Call of Duty games for being set even farther in the future, the series is finally going back to its roots in World War 2.
More Call of Duty: WW2 changes are likely going to be coming in the future as the game gets closer and closer to release, but for now these are the only ones we know about. Call of Duty: WW2 is going to be releasing on November 3 for the Xbox One, Playstation 4, and PC.