Larian Studios has apparently accepted a challenge from the internet at large, mainly by drastically increasing the huge amount of Divinity: Original Sin 2 voice acting that the game will have in it before it releases. The challenge in this is that those games have over 1000 non player characters to voice.
Apparently, the roots of the challenge to Larian came from EGX Rezzed, a London game expo that Larian was a guest at. The convention’s general feeling was apparently that there wouldn’t be full voice acting in the game mainly because the amount of characters, origin stories, and other sorts of work that would go into the Divinity: Original Sin 2 voice acting would be too great a task.
However, the studio apparently took that as a challenge and are now dedicated to voicing every single character in the game. Which means that every single one of the different origin stories, each with a million words and 74,000 spoken lines, will be fully voice acted, along with the other NPCs that will be in the game.
Doing all of the Divinity: Original Sin 2 voice acting meant that Larian Studios had to acquire the services of four different voice acting studios, and who knows how many voice actors. Now it seems like that mammoth undertaking is finally done. No matter where you go in the game, or who you’ll talk to, you’ll be speaking to a fully voiced character.
Divinity: Original Sin 2 will be releasing in September of this year on the PC, Playstation 4, and Xbox One. If you want to learn more about the huge undertaking that it was in order to put together all of the voices for all of the hundreds of NPCs in the game, you can look up near the top of the article to see the Kickstarter update that talks about it.