While Phil Spencer, the head of Xbox had talked about continued support for Sea of Thieves for many years to come, now even developers Rare have confirmed that the development team will not stop working when the game releases next year. Rare not only wants to continue to build upon the game after launch but make sure that it evolves for a number of years.
In a recent interview published in the Official Xbox Magazine, Sea of Thieves executive producer Joe Neate assures awaiting fans that the Sea of Thieves will not just be a “release and done” deal as the developers will continue to build upon what they see as a platform rather than something to build sequels upon.
This game is such a huge opportunity for us; I’ve been in the industry for something like 18 years now, and this is the biggest opportunity that I’ve ever had. And I think we believe so strongly in the vision for this, and so strongly in how we can grow and evolve this over time
Considering Rare is occasionally holding technical tests to optimize CPU and GPU performance for the game, Joe also mentioned that eager fans who feel like they don’t meet the minimum system requirements for the game don’t have to worry as the development team will continue to try and lower the requirements for the game. However, just because lower spec PCs will be able to run the game better does not mean that developers will downgrade it to boost performance.
We didn’t want it to suddenly look shit in a year’s time, right? We want this game to last for years, and we don’t want to have to be constantly updating it and chasing our tails.
Sea of Thieves doesn’t currently have a fixed release date besides a general release window of 2018, hopefully, early 2018. The game will be available on both PC and Xbox One while featuring cross-play between both platforms so that the community isn’t divided.