A recently announced partnership between Bluehole Studio and Electronic Sports League (ESL) brought us the first-ever PlayerUnknown’s Battlegrounds (PUBG) esports event earlier today from the show-floor of Gamescom 2017.
There were certainly doubts beforehand since the multiplayer online battle royale genre is yet to cement its feet in the competitive circuit. However, the invitational ended up as one of the most-watched broadcast on Twitch for the duration. According to Dot Esports, it reached over 400,000 viewers in total and peaked at over 170,000 viewers on its own.
PUBG has already been enjoying an overwhelming audience. It crossed League of Legends earlier this month to become the second-most watched game on Twitch for the second week. It is incredible to see the community confirm interest in the competitive aspect of PUBG as well.
That being said, there is much that Bluehole Studio needs to do if it is really serious in carving an esports niche for its game. The production quality and spectator experience had a few hiccups throughout the tournament. A ton of action was missed just because of poor camera work. This made it hard for casters Lauren “Pansy” Scott and Richard “TheSimms” Simms to do their job since they were not in control of what was being shown to the viewers.
PUBG is a young game and only entered early access nearly five months ago. It is actually remarkable to see that the game manages to meet the minimum requirements for an esports event even in its unfinished state. In addition, the audience greatly enjoyed the action on-screen. This aspect is important because it is what is required if the developer wants to pursue the esports dream. We can only expect more improvements from hereon.
As for the invitational, Kyo-min “EVERMORE” Koo won the solo event on day-one with 790 points overall. He bagged $16,000 out of the $46,000 prize pool for his efforts. The duos tournament is scheduled to take place tomorrow, with teams of two taking aim at their own prize pool.