Here Is How Rise Of The Tomb Raider Xbox One X Version Improves Over PS4 Pro

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Here Is How Rise Of The Tomb Raider Xbox One X Version Improves Over PS4 Pro

Rise Of The Tomb Raider is among the list of games that will be enhanced for Xbox One X and Square Enix has already revealed the enhancements the game will be getting. However, if you are wondering how these Xbox One X enhancements stack up against the PS4 Pro version of Rise Of The Tomb Raider, then we have got you covered.

Digital Foundry got to play Rise Of The Tomb Raider on the upcoming Xbox One X at Gamescom 2017 and have detailed the how the Xbox One X version of Rise Of the Tomb Raider improves upon the PS4 Pro version. The Xbox One X version of the game is being handled by Nixxes who is responsible for the PC, Xbox 360, PS4, and PS4 Pro versions of the game.

Now let’s talk about how the Xbox One version of the game improves upon the PS4 Pro version. There are three game modes that players can swap while playing the game which were also available in the PS4 Pro version of Rise of The Tomb Raider.

Th Checkerboard 4K mode from the PS4 Pro version has been boosted to true 4K and the game runs at a relatively smooth 30 FPS and the performance is solid most of the time. The “higher resolution art assets and improved texture filtering” makes this version of the game a significant visual upgrade over PS4 Pro version.

Moving ahead, PS4 Pro version of Rise Of The Tomb Raider also makes a comeback to the Xbox One X version. While it looks the same in both versions but, the main difference between them is that in the Xbox One X version it is “presented as an alternative 4K mode”.

While it is certainly impressive but, there are some minor visual artifacts especially around the edges in motion which might suggest that this is “some kind of temporal reconstruction or checkerboarding technique”. However, we are hopeful that Nixxes will fix it in the final version.

The Xbox One X version also introduces a high frame rate mode which basically drops the visual quality to the base PS4/Xbox One and diverts the power of “Scorpio Engine” to unlock the performance.

According to DIgital Foundry, the Geothermal Valley, which is the CPU heavy and the ultimate test of the hardware’s capabilities, wasn’t playable at the event but, added that “Prophet’s Tomb level played back locked at 60 frames per second”.

Other enhancements include Dolby Atmos spatial surround support which is not included in any other version of the game, HDR support, and more.

Rise Of The Tomb Raider is an action-adventure title developed by Crystal Dynamics and the game will be available for Xbox One X at the console’s launch.

Source: Eurogamer