Recently, it was revealed that Destiny 2 loadouts will be locked in some activities like raids and strikes but, turns out that Destiny 2 loadouts are not locked. According to game director, Luke Smith, Destiny 2 loadouts in raids will not be locked.
Smith confirmed in a Twitter post saying that Bungie wants to avoid a situation where a player needs to quit the raid to change the loadout and then rejoin the game. This change will keep the action going without any kind of interruption.
In related news, Bungie has confirmed that Destiny 2 will run at 30 FPS on all consoles including on the upcoming Xbox One X. However, Bungie has revealed that Destiny 2 could run at 60 FPS on consoles and also explained why it won’t do it.
According to executive producer Mark Noseworth, the upcoming sequel could run at 60 FPS on consoles but, for that to happen the game has to be more linear, fewer co-op opportunities among players, and there will be fewer enemies to shoot at.
Could we make a Destiny game that ran at 60 FPS? Yes. But the space would be smaller, it would be less cooperative, and there’d be fewer monsters to shoot. That’s not the game we want to make.
He added that Bungie doesn’t feel like being held back by this choice and they want to make Destiny 2 an incredible game. He noted that Bungie is offering a type of game experience that players won’t find in any other game.
Since the reveal of the game, Bungie has promised that Destiny 2 PC version will not be a console port but, will feel like a PC title. Now, Bungie has revealed that the development team on the PC version wanted to treat PC gamers as first-class citizens and to achieve that the game has been developed from the ground-up for PC hardware and the game will feel like a native PC title.
Destiny 2 is a first-person action shooter in development at Bungie and is scheduled to launch this fall for PC, Xbox One, and PlayStation 4.