Destiny 2 Campaign Focuses On The Spectacle While Strikes Focus On “Combat Set-Pieces”
Destiny 2 is just a couple of weeks away from launch and Bungie has been talking a lot about the game like its campaign, Strikes, raids and more. Now Bungie has revealed some new details about Destiny 2 single-player campaign and the strikes.
Strikes in the first game were the source of loot for the players and aside from the bosses and some minor things, these Strikes in Destiny were not that different from campaign missions but, things will change in the upcoming Destiny 2.
Speaking with Gamesradar, Bungie’s Justin Truman explained that campaign missions and Strikes will be very different and will be getting different treatments. According to Truman, The strikes are all about combat set-pieces while the campaign is all about the spectacle.
I think that when we build the strikes what we’re really trying to do is tell a self-contained story about an interesting character, usually an interesting villain, and build a really awesome combat experience that’s infinitely repayable. We focus more on spectacle and storytelling in the campaign, whereas in the Strike we focus on what is the best combat set-pieces that we can build that you’re going to want to play 20, 30, 40 times over the span of years. I feel like it’s allowed us to really double down on making sure that the strikes serve their purpose, the story serves its purpose, and exploration too.
Furthermore, Bungie has also detailed the content that will be included in the Destiny 2 Beta. According to Bungie, in addition to everything from console beta, PC beta will include more content.
Also, Bungie has revealed that Destiny 2 could run at 60 FPS on consoles and also explained that it won’t do it because that would require compromises.
Destiny 2 is a first-person action shooter in development at Bungie and is scheduled to launch this fall for PC, Xbox One, and PlayStation 4.