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Skull And Bones Stories Will Meld Single Player And Multiplayer Elements

Ubisoft is apparently making sure that the Skull and Bones stories meld together, allowing players to seamlessly transition from one to the other in the company’s upcoming pirate simulator, which was announced at this past E3. The game’s narratives will both be similar to 2013’s game Assassin’s Creed 4: Black Flag.

Skull and Bones has been built on from Black Flag, but is going whole hog on the pirate angle, rather than putting pirate gameplay into an Assassin’s Creed game. This time, players will control a custom-made pirate captain as you sail around the Indian Ocean, living the pirate life and building up your name as a feared pirate captain while also possibly building a pirate fleet of your own.

However, in addition to the single player narrative, the Skull and Bones stories will also have a multiplayer narrative in the form of its “Disputed Waters” game mode. In that mode, players will take on the role of two different groups of pirates that are looking to salvage cargo in disputed parts of the Indian Ocean.

While there isn’t really a story to that, it can help you grow your pirate legend and will allow you to become more invested in the campaign. Ubisoft has compared it to various other games like Call of Duty or Gears of War, which also have multiplayer that has grown into a big part of both games (to the point where more people buy Call of Duty for the multiplayer, rather than the story), but can still help to tell other stories of other happenings.

You’ll be able to make new Skull and Bones stories for yourself when the game comes out sometime in 2018 for the Xbox One, Playstation 4, and PC. In the meantime, we’ll be waiting for more information on the game from Ubisoft sometime in the near future.