See How Vaulting and Climbing Works in PUBG

Among many features, PlayerUnknown’s Battlegrounds (PUBG) is slated to receive two new gameplay mechanics in the coming months. The ability to vault over and climb obstacles is currently unavailable in the game. They hold importance in a fast-paced environment and especially in an online battle royale setup.

During the Electronic Entertainment Expo (E3 2017) in June, Brendan “PlayerUnknown” Greene announced that the development team is working to introduce vaulting and climbing to the game. It has been two months since then and we are yet to see the mechanics arrive with the timely monthly updates.

Today, creator Brendan “PlayerUnknown” Greene released a preview of what vaulting and climbing looks like in PUBG. It is a work-in-progress but gives a fair idea of what to expect. In addition, the animations are simply placeholders and will be adjusted for the final release.

According to the description of the video, the speed at which a player can vault depends on the velocity of the character. Bluehole Studio has apparently also added the ability to cancel the animation for a vault or climb before it reaches peak. This is significant or else players would be trapped inside the animation and easy prey for opponents.

The mobility aspect of PUBG is very limited in the current state of the game. Once vaulting and climbing is introduced, the gameplay will change quite a bit. Players will no longer need to trail targets, flank them, or exchange gunfire around walls and windows.

The developer has plans to remake the current map to give it “that identity of this kind of Russian or Crimean island.” It will take place sometime next once it has finished work on two new maps. The community can expect the addition and placing of objects to use the vaulting and climbing mechanics.

PUBG remains in early access and is looking at a full release at the end of the year. It is arriving for Xbox One in fall, with a PlayStation 4 release next year.