Titanfall Assault Cards Guide – Pilot Cards, Titan Cards, Burn Cards

By   /   Aug 12, 2017
Titanfall Assault Cards Guide

In this Titanfall Assault Cards Guide, we will tell you everything there is about the cards of Titanfall Assault. Titanfall Assault is Respawn’s take on the card battler game genre. You collect unit cards and use them as your squad. Each card is unique and has a special use in the game.

We have collected information about each card in the game and have curated this Titanfall Assault Cards Guide. With the help of this Titanfall Assault Cards Guide, you will know about each card in the game and build the ultimate squad deck possible.

For more help on Titanfall Assault, check out our Tips and Strategies Guide.

Titanfall Assault Cards Guide

Titanfall Assault Cards Guide details everything that you need to know about all the battle cards in Titanfall Assault.

Titanfall Assault Cards

Titanfall Assault Cards

Titanfall Assault has three main types of cards. They are Pilots, Titans and Burn. Each of these card types have many cards that have a specific cost and they are distinguished based on their respective stats and rarity. Let us see the stats of each of the cards now.

Pilot

  1. Grenadier

Grenadier costs 2 and it is a common card. It has splash damage but has low health and it very effective against large enemy groups.

  1. Stim Bruiser

Stim Bruiser costs 2 and it is a common card. It regenerates health when capturing point. It has high health but low damage.

  1. Striker

Striker costs 2 and it is a common card. It is very effective against taking out enemy pilots and good for early game.

  1. Arc Bruiser

Arc Bruiser costs 3 and it is a rare card. It deploys an anti-Robotic Arc mine to assist defending the area.

  1. Charge Sniper

Charge Sniper costs 3 and it is a rare card. It is good at long range as it is a long-range anti-robotic weaponry card.

  1. Ghost

Ghost costs 2 and it is a rare card. Ghost is stealth and stays hidden until attacks or comes in range of splash damage.

  1. Grunt Captain

Grunt Captain costs 4 and it is a rare card. Calls in 2 grunts as soon as he captures a hardpoint to assist him.

  1. Arc Boomer

Arc Boomer costs 4 and it is an epic card. He has specialized weaponry and can slow down the enemy with his attacks.

  1. Gunner

Gunner costs 3 and it is an epic card. His attack speed increases the longer he is attacking an enemy. Good against heavy enemies.

  1. Holo Grenadier

Holo Grenadier costs 2 and it is epic card. It deploys a Holo Decoy to cause a distraction as it attacks the enemy.

  1. Pyro Bruiser

Pyro Bruiser costs 3 and it is an epic card. When he goes down, he spills thermite around him damaging everything around him.

  1. Sniper

Sniper costs 2 and it is an epic card. She has exceptional range and will defend her rally point at all costs.

  1. Spectre Captain

Spectre Captain costs 4 and it is an epic card. He deploys a pair of Spectres to assist him after capturing a Hardpoint.

  1. Boomer

Boomer costs 3 and it is a legendary card. As his shield absorbs damage, his own attack power increases. It is a very deadly card.

  1. Sentry Tech

It costs 3 and it is a legendary card. He deploys a sentry as soon as he reaches a rally point.

  1. Sim Ninja

Sim Ninja costs 4 and it is a legendary card. Highly effective against infantry and can be deployed anywhere.

Titan

  1. Atlas

Atlas costs 4 and it is a common card. Atlas has slow attack speed but it is good against turrets and Heavy Titans

  1. Ogre

Ogre costs 4 and it is a common card. Ogre has massive health and can take a lot of bating before going down. Excellent for tanking missions.

  1. Reserve Atlas

Reserve Atlas costs 2 and it is a common card. It is a cheaper version of the Atlas.

  1. Scorch

Scorch costs 4 and it is a common card. It can take a lot of punishment and can use Thermite Launcher to melt human infantry.

  1. Ion

Ion costs 4 and it is rare card. It is super effective against big enemy groups.

  1. Mortar Ogre

Mortar Ogre costs 5 and it is a rare card. Reconfigured Ogre to fire mortars at long distances. Good against structures.

  1. Reserve Ogre

Reserve Ogre costs 2 and it is a rare card. It is a cheaper version of the Ogre and good for rapid deployment at low cost.

  1. Reserve Stryder

Reserve Stryder costs 2 and it is a rare card. It is cheaper version of Stryder and good against human enemies.

  1. Ronin

Ronin costs 4 and it is a rare card. It is specifically designed to fight other titans head to head.

  1. Stryder

Stryder costs 4 and it a rare card. Stryder is armed with a deadly chaingun to gun down human enemies.

  1. Arc Ronin

Arc Ronin costs 5 and it is an epic card. She can stun enemy troops with her arc-infused broadsword and can easily counter slow attackers.

  1. Nuke Atlas

Nuke Atlas costs 5 and it is an epic card. Nuke Atlas is designed for maximum damage against structures ad titans and it will explode when it is dead.

  1. Smoke Stryder

Smoke Struder costs 5 and it is an epic card. It activates a damaging Electric Smoke dispersal unit as soon as it arrives at a rally point.

  1. Sniper Ion

Sniper Ion costs 6 and it is an epic car. Modified Ion that charges up for maximum damage and goes through walls and has the ability to knock back enemies.

  1. Thermal Scorch

Thermal Scorch costs 6 and it is and epic card. It has a heat shield that reduces damage taken and also damages any enemies that come close to it.

  1. Core Ion

Core Ion costs 7 and it is a legendary card. Attacks large groups of enemies with a powerful beam.

  1. Core Ogre

Core Ogre costs 7 and it is a legendary card. It is similar to Ogre but has additional massive shielding which is activated only when it is dealing damage to the enemy.

  1. Core Scorch

Core Scorch costs 7 and it is a legendary card. It can withstand a lot of punishment along with attacking with fire that does area damage.

Burn

  1. Arc Sentry

Arc Sentry costs 4 and it is a common card. It are good against Titans but they decay after some time.

  1. Blast Spectres

Blast Spectres costs 2 and it is a common card. They are good against enemy turrets ad will explode if they come in contact with enemy units.

  1. Grunts

Grunts cost 2 and it is a common card. This is a cheap and reliable card for capturing Hardpoints until a Titan joins the party.

  1. Mine

Mine costs 2 and it is a common card. It will damage any unit passing over it and will also stun human enemies.

  1. Missile

Missile costs 2 and it is a common card. It is a good and cheap quick offensive card against enemy units.

  1. Sentry

Sentry costs 2 and it is a common card. They are good against human enemies and are natural area defenders. The only drawback is that they decay overtime.

  1. Spectres

Spectres cost 3 and it is a common card. It is a good card for capturing Hardpoints or enemy base.

  1. Arcfall

Arcfall cost 3 and it is a rare card. Arcfall does damage to enemies and it does extra damage to enemies with a shield.

  1. Barrage

Barrage costs 4 and it is a rare card. Fires a missile barrage at a location and it super effective against infantry.

  1. Blast Depot

Blast Depot costs 5 and it is a rare card. This card will spawn Blast Spectres overtime that seek and destroy enemy turrets. It will explode when destroyed.

  1. Personal Shields

Personal Shields cost 3 and it is rare card. It gives all humans a shield, which is resistant to human damage but vulnerable to anti-robotic damage.

  1. Rocket Grunts

Rocket Grunts cost 3 and it is a rare card. It deploys a group of infantry equipped with mobile rocket launchers.

  1. Supply Depot

Supply Depot costs 5 and it is a rare card. It will build 7 supply over time allowing you to play more cards quickly.

  1. Arc Mine

Arc Mine costs 3 and it is an epic card. It will stun and damage anything that gets close to it.

  1. EMP

EMP costs 5 and it is a rare card. EMP damages and stun enemies at the target location and deals extra damage to shielded units across the complete map area.

  1. Rocket Sentry

Rocket Sentry costs 5 and it is an epic card. They have great range and they can fire over terrain too. Their only drawback is that they decay overtime.

  1. Shield Grunts

Shield Grunts costs 3 and it is an epic card. Shielded version of Grunts and good for capturing and defending Hardpoints.

  1. Sniper Spectres

Sniper Spectres cost 4 and it is an epic card. They have a large range and they kill at long ranges without the need to get close to enemies.

  1. Spectre Depot

Spectre Depot costs 4 and it is an epic card. They will deploy Carbine Spectres overtime and they target enemy turrets and will also capture Hardpoints.

  1. Nuke

Nuke costs 7 and it is a legendary card. It does massive amounts of damage to enemies at the target location and moderate damage to units all over the map.

  1. Reaper Brawler

Reaper Brawler costs 5 and it is a legendary card. Reaper Brawlers are hybrids between Spectres and Titans. They charge on Hardpoints and enemy base without any relent.

This concludes our Titanfall Assault Cards Guide. If you have anything to add, feel free to use the comments section below!

Featured Videos