Sledgehammer Games is taking a more novel approach when it comes to creating the Call of Duty: WW2 zombies that will be fought in the game’s zombie mode. This is a significant departure from the other two methods of zombie-making in other Call of Duty games such as Black Ops.
Unlike in Black Ops, where the zombies were animated via a mysterious element known as 115, or in Call of Duty: Advanced Warfare where they came about as an unintended side-effect of Atlas’s Manticore virus, the Call of Duty: WW2 zombies have been created in what is likely the most scientifically plausible method.
Mainly, they have been brought back to life using a mix of German science and occultism. Nazi Germany has often been depicted in pop culture as hunting for legendary artifacts to use as Wunderwaffen, weapons that could help them win the war. Zombies have often been one of these, and the zombies in Call of Duty: WW2 are no exception. Brought back to life and repurposed as brutal killing machines, the zombies are held together by braces, screws, nails, and straps.
They are also propelled by pain, making every waking moment for a zombie into endless agony that drives them to kill everything around them. Unsurprisingly, like most instances where zombies are the product of science rather than some sort of evil magic, the zombies have gone out of control, apparently three different times because the Nazis couldn’t control them.
By the time the players get in to see how bad the situation is, the Call of Duty: WW2 zombies have overrun the lab that they were made in beneath the Bavarian village of Mittelburg, meaning you have to perform clean-up duty.
There are still multiple types of zombies, ranging from the individually weak Pests to the exploding Bombers, along with others that have been augmented into vicious killing machines. Not to mention all of the various secrets hidden behind the lab’s many closed doors.
You can expect the Call of Duty: WW2 zombies mode to come out November 3, just like the actual game.