Video Games That Gave Micro Transactions A Bad Name

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Video Games That Gave Micro Transactions A Bad Name

Micro transactions have been part of the video games for quite some times and even part of $60 video games. While microtransactions were mostly used in games based on the free-to-play model in the past, now publishers have included them in full $60 video games. However, a majority of the developers optimize their games in a way that they can have the full experience without having to pay a dime and there are some games that take it too far.

With Monolith Production announcing microtransactions for Shadow Of War, we will list the video games that cost players $60 and included the worst implementation of micro transactions in AAA titles. However, this list we will not include those titles which were optimized in a way that players can have the full experience without spending money.

Evolve
Evolve is the recent example of corporate greed wanting to get as much as possible from it customers through the implementation of microtransactions nearly in every aspect of the game. Evolve was an ambitious 4 vs. 1 multiplayer title which launched with bare minimum content and the situation was made worse by locking all the extra content behind season pass.

Each new hunter was available for $7.50 and $15 for the new monster. Almost all the majority of the content was locked behind micro transactions and this is the very reason Evolve dies quickly despite its potential. The game was then re-released as a free-to-play title but, even that even could not save the game.

Train Simulator 2015
Train simulator is another full $60 game that had the worst implementation of microtransactions probably the worst implementation in the history of the game industry. The game has $4000 worth of DLC and each piece of DLC was priced at $20. Anyone who had any interest in playing this game decided they did want to play the game as soon as they saw the DLC screen.

Team Fortress 2
Team Fortress 2 is a free-to-play title that relies on micro transactions in order to make money. Implementing micro transactions in a free-to-play title makes sense but, implementing in such a way that it becomes a pay-to-play title is just ridiculous and Team Fortress 2 is one such example.

In Team Fortress 2 players have to buy a key to open up a crate which rewards players with weapons and items, however, these are implemented in such a way that purchasing a key is much more easier than unlocking the items which make Team-Fortress 2 somewhat of a pay-to-play title.

Dues Ex: Mankind Divided
Deus Ex: Mankind Divided is another full priced game that contains microtransactions for everything from in-game credits to Praxis Kits and Chipsets. On top of that, the latter is required to purchase premium booster packs and custom weapons for the Breach game mode. This did not help the game especially after the one time use pre-order bonuses for the game.

Dead Space 3
Dead Spece 3 is a game that put the entire series on hold partly because of the micro transactions it featured. In previous Dead space titles, players could craft weapons and it was simple. But, Dead Space 3 took it a step further and locked most of the resources to craft weapon parts behind micro transactions in a $60 game.

Destiny
Destiny was a disappointment in many ways at launch, like the story and the world building, however, to add more fuel to the fire the game locked new emotes and dance moves behind micro transactions. Players were needed to have silver in order to buy these emotes and dance moves but, the silver could only be purchased with real world money.

Assassin’s Creed Unity
Assassin’s Creed is one of the biggest franchises for Ubiosft but, the company through that it wasn’t making enough money from the franchise that it introduced micro transactions to Assassin’s Creed Unity. Unity was big on character customization but, Ubisoft thought that players don’t like grinding for these items and made every item purchasable with real world money.

While it didn’t affect the game itself but, making every customization item purchasable through real world money seems ridiculous.

So this is our list of video games with worst micro transaction implementations. Did we miss any game that should be on this list? Let us know in the comments.