Ubisoft’s upcoming Skull And Bones was one of the many notable surprises of E3 2017. Skull And Bones takes inspiration from Ubisoft’s own title, Assassin’s Creed Black Flag but, adds layers of new mechanics to the formula. Ubisoft has confirmed that Skull And Bones will have a single-player campaign and now, the devs have noted that everything that player does in Skull And Bones is woven into it.
Speaking with Gamespot, creative director Justin Farren talked about the upcoming title, Skull And Bones, and how the studio intends to make the single-player campaign for the game different from other titles in the industry. According to Farren, everything that player does in the game is woven into the single-player of the game.
It’s woven into it, so the story itself will be woven into everything you do, from the time that you build your relationships with your crew until the time that you take down your first kingpin, building up your hideout, all of those things are woven into the modes that you play.
Also, Ubisoft has explained why Skull And Bones is a new IP instead of a spin-off of Assassin’s Creed.
According to the studio, they created a prototype and it was a lot of fun and “probably quite far from what Assassin’s Creed want to do at the time” and then it was decided to make it a separate game instead of making it part of Assassin’s Creed universe.
Making the game a new IP gives the team more freedom to do what it wants with the game saying “We didn’t want the limits–creating a new IP gives you the chance to do whatever you want. It’s a way to get more freedom”.
Skull And Bones is in Development at Ubisoft and is scheduled to arrive in 2018 for PC, Xbox One, PlayStation 4, Xbox One X and PS4 Pro.