Last year, Riot Games pushed a massive update that focused on overhauling and improving mages in League of Legends. The changes significantly raised their level of impact and, in some cases, made them overbearing.
In the months to follow, the developer worked towards adjustment in terms of balance and feasibility. However, there are still several mid-lane champions that are simply too strong in the game. In that light, the Public Beta Environment (PBE) reveals (via Dot Esports) a long list of nerfs that will hopefully balance the playing field when the next update releases for League of Legends.
- Mana cost lowered from 70/75/80/85/90 to 40/50/60/70/80
- AP Ratio increased from 35% to 40%
- Damage lowered from 70/90/110/130/150 to 60/85/110/135/160
- [New Effect] “If cast on a minion or monster that is not ablaze, Conflagration’s cooldown is reduced to 3 seconds.”
Shatter Orb (Q) damage to minions lowered from 80% to 50%
Command: Dissonance (W) damage lowered from 70/115/160/205/250 to 50/95/140/185/230
Unleashed Power (R)
- AP per sphere lowered from 20% to 17%
- AP on total damage lowered from 60% to 51%
Threaded Volley (Q) Mana cost increased from 50/55/60/65/70 to 60/70/80/90/100
The aforementioned nerfs are scheduled to arrive with Patch 7.16, which should be within the next two weeks.
Elsewhere, Riot Games has stated that the League of Legends community should expect more hot-fixes in the future because the development team has managed to make several technical improvements to the game. This ensures stability and safer updates.
While this is good news for everyone, it also births the reason to push more updates than before. A champion that suddenly became overwhelming in one patch may cause players to be vocal about Riot Games releasing a hot-fix for balance. No one would be willing to spend time in learning counters for the supposed overwhelming changes. In addition, it also gives the development team a second opportunity to fix what it may have messed up the first time.