Ubisoft: Far Cry 5 Gameplay Is Much More Reactive To Player’s Actions, Resistance Meter Explained
Far Cry 5 is scheduled to launch earlier next year but, Ubisoft has been revealing new details about the game. Recently the studio explained that the game features a robust customization system and now Ubisoft has opened up about the gameplay and revealed that the Far Cry 5 gameplay is very reactive.
Speaking with Gamingbolt, lead writer Drew Holmes talked about the upcoming game and also explained how Far Cry 5 gameplay is different from previous entries in the franchise. He added that to make the game much more reactive to the player, the team came up with the idea of Resistance meter.
We came up with this idea of the resistance meter. As you’re going through the world – in each region you’re trying to build up a resistance. I may do a quest and that will fill up my resistance meter. What that’s doing is that the game is becoming reactive to the things that I’m doing. So the people that are on the side of the resistance, rallying to me, helping me take an outpost, I’m getting new followers, and at the same time the cult’s paying attention to this, “We’ve got to squash this rebellion. We’ve got to change about tactics, send in fresh enemies.
He added that this makes the game much more reactive to player’s actions in the game’s world rather than the developers dictating the narrative.
Also, Ubisoft has explained why the upcoming Far Cry is ditching mini-map and towerswhich were the major part of the previous entries in the franchise.
According to lead writer, Drew Holmes, the reason towers and mini-map were removed from the game was to immerse players in the world rather than them staring at the mini map all the time.
Far Cry 5 is an open-world action adventure game in development at Ubisoft and is scheduled to launch on February 27, 2018, for PC, Xbox One and PlayStation 4.