Doomfist Was Originally More of a Wrestler in Overwatch
The powerful gauntlet of Doomfist is able to punch anything and anyone to oblivion, but the upcoming antagonist of Overwatch was initially very different.
While hosting a panel at the 2017 San Diego Comic-Con over the weekend, the development team behind the anticipated character shared some of the more unusual abilities that he once boasted at the very beginning.
The community might find it interesting that at one point Doomfist had grappling abilities and could grab other heroes to use as shields against incoming damage. This worked for both enemies and allies, meaning that Doomfist could even force a friendly Reinhardt to become a wall in front of him. Being able to grab hold of enemies also meant that he was able to throw them off the edge of maps.
According to principal designer Geoff Goodman, the early concept had to be trashed because it was making Doomfist lose his identity. “But as fun as this is, it’s getting away from the original idea of Doomfist,” he said. “He’s not a wrestler. He’s not a luchador.”
In another phase of development, the powerful antagonist was granted the ability to knock certain heroes like Pharah directly out of the air. He could pick up environmental pieces from the ground to use as projectiles. In addition, Blizzard revealed that Meteor Strike–Doomfist’s ultimate–was originally part of Orisa’s kit. However, the team felt that it suited Doomfist better.
Against sheer pressure from the community, Blizzard chose to pass the opportunity of having Terry Crews voice Doomfist. In a statement, the developer explained that the actor’s characteristics just did not fit well with how lead writer Michael Chu imagines Doomfist to be. Who knows, perhaps the developer will create a hero from scratch just to get Crews featured in Overwatch.
Doomfist is currently available on the Public Test Region (PTR) and will arrive on the live servers of Overwatch this week on July 27.